Worldwide, by 2018, the total number of mobile app downloads is
205, 000,000(billion) downloads.
44% traffic or inquires come from iOS devices alone including tablets, iPads, mobiles etc.
So many people are using mobile applications.
For different purposes like
- to book a ticket
- to play the game
- for news
- to connect with individuals
& more
Creating a mobile application as a retailer or SMB owner is meaningful, NOT a wastage of money.
If you are thinking that your business services or products will be sold or become visible after publishing an iOS mobile app, keep ahead. Thinking is in the right direction.
But, for catching customer attention, mobile application should be hosted on all 3 operating systems:
1. iOS
2. Android
3. Windows
This article is about how to hire a dedicated iPhone developer.
So I don't focus on other relevant topics like why use PhoneGap or Titanium software frameworks to publish a mobile app on all 3 platforms(as above) using single codebase - but you need to consider.
Every minute 395 iPhones are sold, considering all countries.
The way technology is advancing, it's important that you hire iPhone app developer who is competitive & dynamic. It is the need of the hour.
While hunting for an iPhone developer specifically, there are a few important factors that should be considered prior i.e., like
1. Why you need an app for your business?
2. What's the purpose?
3. What are the tangible benefits for your business?
4. How you should approach the development process?
5. Who is your target audience?
6. What's the best possible time and communication medium to get likes & downloads?
7. Which are the countries for cheap intellectual labor?
Take, for example, if you are a citizen of the USA, Canada or Australia, remote hiring would earn tens of coins every hour. Honesty & authenticity of oversea resource matters here.
From the Asia-pacific region, hire phone app developer India is the best choice.
8. When the project is large & mission-critical, catch some established agency with years of experience, not a start-up.
9. The scope will decide expertise on what particular skills are required.
In the context of an iOS application, the following are frequently used components for which your developer should have strong hands-on.
- Swift, Cocoa Touch
- iOS SDK, Core Graphics
- Watchkit framework
- HTML5, CSS3 and JavaScript
- Arduino for creating iOS Sensor Apps
Mostly, it is inappropriate to expect a single resource having all the skills. Designer & developer are two different designations.
10. Are your requirements smaller or one-time? Then freelancer is the best choice.
11. Monetization & software distribution strategy
If your aim is to collect money via Google Adsense(advertisement, pay-per-click), free space around corners or device axis is important. Subscriber-based monthly payment is another way. Therefore, think twice.
Sit down, take a pen & paper. Note down vital things that should be considered orderwise, most important being the first, optional being the last.
Software engineer working in coordination will assist you. Yet, you need to anticipate various aspects, e.g. what about other apps that already exist and are competitive in the market, so mine will be different?
All in all, identify key questions before you jump in. These shall help to design the project better.
Partly, you are also responsible for the results because it is responsibility of the app owner to define precise guidelines for what he needs. A clear vision of the goal is very much important.
No one from developer or app owner should act as a dictator - as the clashing of ego will make it turbulent.
Either it can be
- Hourly basis pay or
- Project basis
Whatever the bidding, both parties have to be reasonable. Asking too much for a tiny budget is unfair. On the other hand, possessing beginner level skills for $20/Hr is like cheating.
Before signing, make sure to ask for a list of iPhone apps that this candidate has launched. Don't be shy in talking with laymen of outside countries. Talking with past clients is the only way you can judge their quality.
Typically, all app development projects go this way:
1. An initial phone call or consultation with the team
2. Signing a Contract
3. Wire-framing & Design
4. Development and Coding
5. Bug-fixing(Testing) and Launch
6. Post Launch Support
I encourage to select a team or individual who allows you to interrupt & give input.
All problems start to arise when a person sitting at the far-flung area sends bulk output as opposed to periodic reviews.
Failure also occurs on account of lethargic or in-timely response from the owner.
Last but not least, avoid picking up the iPhone developer who strictly says "That's not my duty". Of course, requirements gathering is a task of project initiator, you, but these are not the words of an experienced developer that has absorbed "customer service".
Of all the paid apps on the iPhone store, 71% are games.
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